Keeping a clean “Filesystem” with many OTTD installations (cleaning drafts)

Since OpenTTD 0.6.x, this feature is possible for stable releases, too. So we can publish this almost a year old draft. ;-)

I liked to clean my OTTD installations, because new build supports cool features for that. In past I “managed” my OTTDs (different revisions) with symlinks, but with windows i.e., its not possible.

So here is a tiny howto, how to keep many OTTDs without too much redundancy:

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#openttdcoop newGRF-pack 7.2 released (3 days ago)

Hey folks,

quite some improvements have been done to a lot of newgrf since the last release. Also the creators of the 2cc set are prodding us to use and test their creation - the 2cc train set. So we took the opportunity and gathered all changes and combined them in a new release.

#openttdcoop newGRF pack 7.2
A farm station near a farm and an oil well, taken from the ISR 7.1 and the farm, food plant and oil wells from PBI.

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PSG #108: back to basics

Today with the release of the new grf pack we also started a new game on our publicserver. The game type chosen for this game is a back to basics style with gradual expansion of the infrastructure.
The town of Mudworth with an ICE station
Mudworth, nicely situated within lush, green woods with a small tram network and a regional ICE terminal. The express trains in 1920s are still steam powered and the 1st class coaches ensure a joyfull and comfortable journey.

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A new server

Maybe you’ve noticed that there is an imbalance between the activity of the PublicServer and the MemberZone. We as members couldn’t help but notice this and deviced a plan to change this, this lead to an all new server called the ProZone. The ProZone will be replacing the MemberZone but it will have a different guideline for allowing people on the server. The main difference is that you don’t have to be a member anymore to play on it but it will mean that you have to be a good enough player to be able to join us. Read the rest of this entry »

YAPP in Trunk

Exactly 42 commits were necessary to merge the ‘Yet Another Path Based Signaling Patch’ a.k.a. [YAPP] to the trunk (information from developer). We reported about this interesting patch in february ‘08 first and played a PBS game on our Public Server.
I am really looking forward how popular YAPP will get and how it’ll be used in the upcoming games. PBS makes a lot of things much easier, but we should also check how it affects system resources: i.e. cpu usage.
All in all its great to see a patch (of this size) after almost half a year in trunk.

Well done :)